Apple shipped 67 million iPads in just 2 years after the product launched. It took 24 years to sell that many Macs, 5 years for that many iPods, and over 3 years for that many iPhones. [Source: Forbes]
In response to Why iPads II, my old friend Peter Rock left a comment about this paragraph from the post:
Say what you want about "proprietary" applications and Apple uber-control over what runs on the devices, the damn things just work. I don't think I've had to trouble shoot my iPad (and I have the first model).
Peter writes:
There's a lot to be said in terms of the educational value between proprietary (why the scare quotes?) and free/open source applications/operating systems. There's also a lot to be said in terms of the educational value of having the freedom to choose what one will run or not run on one's own device. There's also a lot to be said in terms of the educational value of actually doing some troubleshooting instead of seeing it as an obstacle to learning.
Personally, I think every student should have a machine they can hack. Until they do, trying to get an iThing in their hands represents a backward set of values. Hackable hardware and an Internet connection should be the goal.
Peter's comment, for some reason, got me to thinking about the cars I drove in high school and college: a '63 Corvair, a '54 Chevy BelAire, and a '59 Rambler station wagon. If I remember I paid, respectively, $400, $100 and $50 for these vehicles. And whether I liked it or not, I got plenty of chances to troubleshoot these vehicles. I will admit that the experiences - climbing under an old car in junk yard to find a replacement part, skinning my knuckles loosening recalcitrant bolts, and sitting at home or bumming rides instead of out driving to a dance or party - have colored my thinking about the do-it-yourself approach to any technology. How often I wished I just had a car that would reliably get me from point A to point B. And having a computer that just lets me do what I need to get done reliably - research, communicate, edit, or whatever - is my kind of machine.
"Hackable hardware and an Internet connection should be the goal," Peter writes. Is customizing one's computing environment a skill everyone needs? Or is it a distraction that gets in the way of teaching more important skills like communications and information literacy? I guess I know the emphasis I'd like my teachers to place on computer use with my grandsons.
Related to Peter's objections are Gary Stager's in his long and thoughtful reply to the Why iPads II post. One of the power uses that he has kids doing with laptops that cannot be accomplished with iPad is programming. He writes:
These constraints [Apple's limiitations on customizing the iOS and apps] make impossible all of the "knowledge work" I did with kids this week. 3rd graders used formal mathematical language and turtle geometry to create beautiful art, 4th graders built and programmed robotic stuffed animals. 5th graders programmed their own video games while learning complex math, science and computer science concepts, while some classmates figured out how to program the computer to represent any fraction as shaded regions of a circle.
If you a follower of Seymour Papert, this argument needs to be considered. In the hands of the right teacher with a genuine constructivist mindset, with gobs of time and no expectations of student performance on tests, this is indeed a powerful means of teaching. If the kinds of activities Gary describes are common and expected practice in your school, iPads are not the device for you - or at least not the best devices.
But whether Gary likes it or not, Papert's ideology is not mainstream practice in any U.S. school I know. (Not saying it shouldn't be, it just isn't.) If we go back to auto analogy, schools are more focused on helping kids use a car to get from one place to another (driver's ed) rather than design and fix the cars themselves (auto shop). Our district and state)asks for kids who are doing genuine research, writing stories and essays, creating mult-media visuals, accessing and reading high-interest materials, and who are using games to increase their skills and content understandings. When these are the goals, hackability become a distraction.
What Peter's and Gary's comments made me think about was just how critical identifying educational goals are when selecting devices - a task that too few school planners undertake. Start with the task, not with the tool.
Yeah, duh. I know.

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