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« Professional virtue may be dangerous | Main | California here I come »
Sunday
Jun242012

BFTP: 10 reasons for games in libraries

A weekend Blue Skunk "feature" will be a revision of an old post. I'm calling this BFTP: Blast from the Past. Original post August 2, 2007. The original post garnered some good comments. If you're interested in the topic, I'd encourage you to go back and read them. See also my column "Game On."

Greetings from beautiful San Diego and the ISTE conference.

Ten Reasons for Games in Libraries

Just off the top of my head...

  1. Games get kids into the library who might not otherwise come in, increasing the likelihood of book check out.
  2. Games keep kids busy who might otherwise be disturbing other kids.
  3. Playing games gives teeth to the threat, "If you don't follow the AUP you will loose your computer privileges, library pass, etc."
  4. Games give kids practice with social skills.
  5. Game give kids practice learning strategy and logic.
  6. Games teach content.
  7. Games allow students to build reading and math skills.
  8. Looking for games and/or information about games builds research skills.
  9. Games build intergenerational conversations and relationships.
  10. Games build a positive association with school and libraries that might not otherwise be there for a lot of kids.

 Three Reasons for Banning Games in Libraries

  1. Kids might be using resources (computers, chairs, oxygen) that other kids might need to do research.
  2. Kids might be finding school fun and we all know life isn't about fun.
  3. Games are against school rules.

Add your own, please!

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